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Equipment
Empty slot
Empty slot
+3
ItemName (+3)
Degree: 8
Phy. def. pwr. 89.0 (+41%)
Mag. def. pwr. 190.0 (+41%)
Durability 39/158 (+41%)
Parry rate 31 (+41%)
Phy. reinforce 17.8% (+41%)
Mag. reinforce 37.9% (+41%)
Require Level 69
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
HP 400 Increase
MP 400 Increase
Degree: 8
Phy. def. pwr. 89.0 (+41%)
Mag. def. pwr. 190.0 (+41%)
Durability 39/158 (+41%)
Parry rate 31 (+41%)
Phy. reinforce 17.8% (+41%)
Mag. reinforce 37.9% (+41%)
Require Level 69
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
HP 400 Increase
MP 400 Increase
+3
ItemName (+3)
Degree: 8
Phy. def. pwr. 70.7 (+41%)
Mag. def. pwr. 150.4 (+41%)
Durability 39/156 (+41%)
Parry rate 25 (+41%)
Phy. reinforce 14.2% (+41%)
Mag. reinforce 30.4% (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
HP 400 Increase
MP 400 Increase
Degree: 8
Phy. def. pwr. 70.7 (+41%)
Mag. def. pwr. 150.4 (+41%)
Durability 39/156 (+41%)
Parry rate 25 (+41%)
Phy. reinforce 14.2% (+41%)
Mag. reinforce 30.4% (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
HP 400 Increase
MP 400 Increase
+3
ItemName (+3)
Degree: 8
Phy. absorption 17.2 (+41%)
Mag. absorption 17.2 (+41%)
Require Level 66
STR 5 Increase
INT 5 Increase
Frostbite probability 20 Reduce
Electric shock probability 20 Reduce
Burn probability 20 Reduce
Poison probability 20 Reduce
Zombie probability 20 Reduce
Degree: 8
Phy. absorption 17.2 (+41%)
Mag. absorption 17.2 (+41%)
Require Level 66
STR 5 Increase
INT 5 Increase
Frostbite probability 20 Reduce
Electric shock probability 20 Reduce
Burn probability 20 Reduce
Poison probability 20 Reduce
Zombie probability 20 Reduce
+3
ItemName (+3)
Degree: 8
Phy. absorption 16.3 (+41%)
Mag. absorption 16.3 (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Frostbite probability 20 Reduce
Electric shock probability 20 Reduce
Burn probability 20 Reduce
Poison probability 20 Reduce
Zombie probability 20 Reduce
Degree: 8
Phy. absorption 16.3 (+41%)
Mag. absorption 16.3 (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Frostbite probability 20 Reduce
Electric shock probability 20 Reduce
Burn probability 20 Reduce
Poison probability 20 Reduce
Zombie probability 20 Reduce
Empty slot
+3
ItemName (+3)
Degree: 8
Phy. def. pwr. 56.6 (+41%)
Mag. def. pwr. 120.9 (+41%)
Durability 39/158 (+41%)
Parry rate 20 (+41%)
Phy. reinforce 11.3% (+41%)
Mag. reinforce 24.1% (+41%)
Require Level 69
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
Degree: 8
Phy. def. pwr. 56.6 (+41%)
Mag. def. pwr. 120.9 (+41%)
Durability 39/158 (+41%)
Parry rate 20 (+41%)
Phy. reinforce 11.3% (+41%)
Mag. reinforce 24.1% (+41%)
Require Level 69
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
+3
ItemName (+3)
Degree: 8
Phy. def. pwr. 51.1 (+41%)
Mag. def. pwr. 108.6 (+41%)
Durability 39/156 (+41%)
Parry rate 18 (+41%)
Phy. reinforce 10.3% (+41%)
Mag. reinforce 22.0% (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
Degree: 8
Phy. def. pwr. 51.1 (+41%)
Mag. def. pwr. 108.6 (+41%)
Durability 39/156 (+41%)
Parry rate 18 (+41%)
Phy. reinforce 10.3% (+41%)
Mag. reinforce 22.0% (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
+3
ItemName (+3)
Degree: 8
Phy. def. pwr. 58.7 (+41%)
Mag. def. pwr. 125.3 (+41%)
Durability 39/156 (+41%)
Parry rate 22 (+41%)
Phy. reinforce 12.2% (+41%)
Mag. reinforce 26.0% (+41%)
Require Level 66
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
Degree: 8
Phy. def. pwr. 58.7 (+41%)
Mag. def. pwr. 125.3 (+41%)
Durability 39/156 (+41%)
Parry rate 22 (+41%)
Phy. reinforce 12.2% (+41%)
Mag. reinforce 26.0% (+41%)
Require Level 66
STR 5 Increase
INT 5 Increase
Durability 120 Increase
Parry rate 40 Increase
+3
ItemName (+3)
Degree: 8
Phy. absorption 20.5 (+41%)
Mag. absorption 20.5 (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Frostbite probability 20 Reduce
Electric shock probability 20 Reduce
Burn probability 20 Reduce
Poison probability 20 Reduce
Zombie probability 20 Reduce
Degree: 8
Phy. absorption 20.5 (+41%)
Mag. absorption 20.5 (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Frostbite probability 20 Reduce
Electric shock probability 20 Reduce
Burn probability 20 Reduce
Poison probability 20 Reduce
Zombie probability 20 Reduce
+3
ItemName (+3)
Degree: 8
Phy. absorption 16.3 (+41%)
Mag. absorption 16.3 (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Frostbite probability 20 Reduce
Electric shock probability 20 Reduce
Burn probability 20 Reduce
Poison probability 20 Reduce
Zombie probability 20 Reduce
Degree: 8
Phy. absorption 16.3 (+41%)
Mag. absorption 16.3 (+41%)
Require Level 68
STR 5 Increase
INT 5 Increase
Frostbite probability 20 Reduce
Electric shock probability 20 Reduce
Burn probability 20 Reduce
Poison probability 20 Reduce
Zombie probability 20 Reduce
Accessories
Empty slot
Empty slot
Empty slot
Empty slot
Empty slot
Recent Globals
Fire Dragon King Uniques will spawn last (str/int) new uniqueeeeeeeeeeeeeeeeeeeeeee
Only one chaos event, showing duplicate. Job only. New Unique Fire Dragon King drops FDS (chance %)
Chaos Job teleport is in DW, use DW teleport. First time running this event, its like BA Job.
Gonna summon Evil Seraphis also, its a test Unique. Random location (random unique point)
Realist: instead of globals, why dont u use some scrolls so you dont die so easily?
Unique Kills
MOB_BOSS_EXILE_SERAPHIM
MOB_EVIL_FOX
MOB_EVIL_FOX
MOB_EVIL_FOX
MOB_EVIL_FROSCLAW